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- on lastbit2
- global cowboy1, cowboy2, cowboy3, cowboy4, cowboy5
- if (cowboy1 = 1) and (cowboy2 = 0) and (cowboy3 = 0) and (cowboy4 = 0) and (cowboy5 = 0) then
- set the visible of sprite 22 to 1
- startTimer()
- go(79)
- end if
- if (cowboy1 = 0) and (cowboy2 = 1) and (cowboy3 = 0) and (cowboy4 = 0) and (cowboy5 = 0) then
- set the visible of sprite 23 to 1
- startTimer()
- go(79)
- end if
- if (cowboy1 = 0) and (cowboy2 = 0) and (cowboy3 = 1) and (cowboy4 = 0) and (cowboy5 = 0) then
- set the visible of sprite 24 to 1
- startTimer()
- go(79)
- end if
- if (cowboy1 = 0) and (cowboy2 = 0) and (cowboy3 = 0) and (cowboy4 = 1) and (cowboy5 = 0) then
- set the visible of sprite 25 to 1
- startTimer()
- go(79)
- end if
- if (cowboy1 = 0) and (cowboy2 = 0) and (cowboy3 = 0) and (cowboy4 = 0) and (cowboy5 = 1) then
- set the visible of sprite 26 to 1
- startTimer()
- go(79)
- end if
- end
-